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EAI: Emotional Decision-Making of LLMs in Strategic Games and Ethical Dilemmas

Neural Information Processing Systems

We introduce the novel EAI framework for integrating emotion modeling into LLMs to examine the emotional impact on ethics and LLM-based decision-making in various strategic games, including bargaining and repeated games. Our experimental study with various LLMs demonstrated that emotions can significantly alter the ethical decision-making landscape of LLMs, highlighting the need for robust mechanisms to ensure consistent ethical standards. Our game-theoretic analysis revealed that LLMs are susceptible to emotional biases influenced by model size, alignment strategies, and primary pretraining language. Notably, these biases often diverge from typical human emotional responses, occasionally leading to unexpected drops in cooperation rates, even under positive emotional influence.



Appendices

Neural Information Processing Systems

Additionally, to avoid gradients with infinite means even if DL is not contractive, we consider a spectral normalisation, so that instead of computing recursively η0 = ε and ηk = DLηk 1 for k {1,...,N},weset η0 =εand The motivation was to have a quadratic increase for the penalty term if the largest absolute eigenvalue approaches 1, and then smoothly switch to a linear function for values larger than δ2. The suggested approach can perform poorly for non-convex potentials or even convex potentials such as arsing in a logistic regression model for some data sets. The idea now is to run HMC with unit mass matrix for the transformed variables z = f 1(q) where q π. Hessian-vector products can similarly be computed using vector-Jacobian products: With g(z) = grad( U,z), we then compute 2 U(z)w = vjp(g,z,w)> for z = f 1(stop grad(f(zbL/2c)). We also stop all U gradients, i.e.